Project X Zone: Released
: Summer 2013
: Summer 2013
: Nintendo 3DS
Project X Zone - Opening Cinematic
Last week it was officially announced that Project X Zone, a Strategy Role Playing Game (s-rpg) by Namco Bandai featuring characters from Capcom, Namco, and Sega for the Nintendo 3DS, will be released in both Europe and North America this summer. Additionally, Namco Bandai has confirmed that "The content of the game should [be] the same as the Japanese version."
Project X Zone - Extended Trailer
I'm not sure about the rest of you, but I am excited for this game to finally be coming over to the west.
News Credit: Siliconera
A Valiant Effort! - Rockman.EXE Raws Project - Please Read!
Posted by AGF-Antoine, Wed Jan 02, 2013 3:41 am
First things first, HAPPY NEW YEAR everyone.
A few weeks ago I came across the website of a guy named EruPii who is trying to have DVD Quality Rips of every episode of the anime Rockman.EXE.
He is quite a long way under way, but still requires some of the DVD ISO's or VOB's, to complete the set.
can be found on:
EruPii on AniDB
EruPii on MyAnimeList
I emailed him with the question which DVD ISO's or VOB's he is missing.
He is missing the following:
Rockman.EXE - First Area: 09
Rockman.EXE - Second Area: 01-02, 05, 07, 09-10
Rockman.EXE Axess: 01-14, 17
Rockman.EXE Beast: 05
Rockman.EXE Beast+: 01-04
Even if you have just one of those, each additional volume helps to complete the set.
I personally only have the ISO's for Rockman.EXE Axess Volume 17 and Rockman.EXE Beast+ Volume 04, which I will provide, ofcourse. I also have the ISO for the Rockman.EXE Movie, but he already has that one himself.
Now onto the existing rips:
Rockman.EXE - Download Links
Rockman.EXE Axess - Download Links
Rockman.EXE Stream - Download Links
Rockman.EXE Movie - Download Link
Rockman.EXE Beast - Download Links
Rockman.EXE Beast+ - Download Links
These are encoded in x264 .MKV, which needs some work to be used in AMV's.
You can use my "Video Stream Extraction Guide" to use the footage for AMV's.
Please be sure to give proper credits to EruPii for the awesome work he has done.
If you wish to contact EruPii about having DVD's and/or ISO's or VOB's, his email address is the following: firstname.lastname@example.org
Also, if you know anyone that owns the DVD's or ISO's or VOB's, please direct them to this newspost.
Thanks for reading and please support this truly valiant effort
I tried to do something similar a few years back, but utterly failed
So today Capcom Unity announced a free pc game called Street Fighter X Mega Man to help celebrate the end Street Fighter's 25th Anniversary and the start of Mega Man's 25th Anniversary which will be released on December 17th (Rockman's date of birth).
It should be made clear that Capcom did not have any hand in the development of this game (At least from what I can see). This is a fan game created by Mega Man fan Seow Zong Hui back in 2010 which at that point was still under development.
So I want to give credit where credit is due and give MAJOR props to Seow Zong Hui for creating an extremely polished and creative game. I was going to go on a rant about Capcom releasing a fan game for the 25th Anniversary of Megaman, but as I was writing that rant I realized that it diminishes the hard work and achievement of Seow Zong Hui who has accomplished something most fans of any series would dream of, having their fan work praised by the original publishers of the series and having it released by them as an official game in the series. So again, congratulations Seow Zong Hui, I'll be playing your game on December 17th along with other fans.
News Credit: Capcom Unity, The Mega Man Network
News Credit: Protodude's Corner
Mega Man fans Press Start, CutmanMike, and BroToad created an imitation of Mega Man Xover for the iPhone as a little flash game based upon screenshots and gameplay footage released thus far.
Moving on to other news, FACE INAFUNE'S WRATH in Hyperdimesion Neptunia Mk2.
Completely destroy your enemies while Inafune says things like "WHO AUTHORIZED THIS DECISION!?" and "You think you have money to burn!?"
I MEGA FEEL IT!
News Credit: Protodude's Corner
Rockman Xover (Pronounced Rockman Crossover), a new social RPG cross-over game for the iOS 4.0 set to be released autumn 2012.
-iPhone 3G/4/4S、iPod touch 3rd generation. iPad
This is one game I am super excited to pla..... ok I really could not complete that sentence. Instead of talking about Rockman X OVER, pun intended, lets talk about a game coming out for the Vita made by someone every Rockman fan should know, Keiji Inafune. The game that I am talking about is called "Soul Sacrifice"
Soul Sacrifice is a third-person action RPG where the player is able to customize their character by "sacrificing" parts of the character's body in exchange for power ups. As an interesting note, Keiji Inafune who is credited with the conception of the game was asked in an interview with http://gamesnack.be where the idea of "greed, consequences, and sacrificing came from" for Soul Sacrifice. Inafune's translator Kumi Yuasa who also turns out to be the Associate Producer translated Inafune's reply which was thus "So this game's design is based on his [Inafune's] experiences in his [Inafune's] own life. So you know he [Inafune] left a big company and then he became independent. So leaving a big company of course he [Inafune] had to sacrifice something for that, so it is definitely (the idea) is blended into the game design."
Well if you didn't catch it, allow me to point out a few things. Keiji Inafune was previously working for Capcom (The big company) and when he left Capcom he had to sacrifice somethings, namely the last project he was working on which just happened to be Mega Man Legends 3. I'll let the sink in for a minute. Anyway, I'm super excited for Soul Sacrifice for the Vita, not because it is a game made by Keiji Inafune, no, but because it looks amazingly fun. Also, INC Rockman X OVER jokes
News Credit: The Mega Man Network
Some of you might remember back in 2008 when I announced a new AMV project of mine called "The Decisive Battle" which was going to be my second major non-rockman AMV project. Well as the years went by I got busy with graduating from HCC (Houston Community College) and started to focus on getting into a university to work on my bachelors degree (I'm currently attending school at the University of Houston). I also just got burnt out from working on one AMV project after another, so eventually I just didn't really care to complete it. Sometime late last year when I was upgrading my computer, the hard drive which stored the project file and source materials for my "The Decisive Battle" AMV project died (To be more specific, the controller board on the hard drive went out) and I was unable to recover any of the data from it. Thankfully I had made a backup of the project from a few months before the drive had died, however this backup was made right before a large amount of time was put into fixing a few of the special effects and adding a few in. Although it completely sucked that I lost all that progression, what this meant was that I had another chance to go back and rework the special effects and make them even better.
So one example of how I have been able to make things better since my hard drive crash is the lack of ghosting during the ripple effects. Before how I was accomplishing this effect was I took the splash / ripple effects from the Namco X Capcom opening and used a chrome key / green screen technique to remove the color black so only the gold splash / ripple remained. I was also using a cookie cutter effect to remove the image of the video so that it would follow along with the ripple effect. The problem I was running into was even if I went frame by frame inside of Sony Vegas to have the cookie cutter effect follow the ripple trail, in the rendered video you would always see the cookie cutter effect lagging behind the ripple. This of course was not ideal and I was determined to fix it. The solution I came up with was to animate frame by frame using Photoshop the segment in which the ripple effect occurred that I was also going to use the cookie cutter effect with. I would use a chrome key / green screen technique so that all I had to do was remove a specific color (For example, Pink) and video in the lower layer would be shown. While this did create a possible solution to the problem, it still wasn't ideal since it left behind a ghost effect of the color I removed (In the before pictures above, you can see a ghost of the pink color the is being removed as the video plays). So when my hard drive crashed and I lost all the progress I had made with the effects in photoshop, it gave me the opportunity to go back and correct my past mistakes and do things properly. Instead of using any a cookie cutter or green screen effect, I decided that this time around I would do animate the entire segment frame by frame. Which meant that in Photoshop, I was working with both the foreground and the background image and I had to make sure that they would match up once finished and rendered into a video with the rest of the footage in the project.
The animated gif on the left shows the entire segment complete with both the foreground and the background. The animated gif on the right shows only the foreground. With the animated gif on the right we can see that there are two different backgrounds. The first is of Kara's face without the split screen lines, and the second is of Gundam 08th MS Team. The gif on the right better demonstrates the removal of the inner ring of the ripple effect which slowly reveals the image layer below it.
Now you are probably wondering why I'm telling you all this detailed information? Well it is because I wanted to show everyone here how much work I am putting into even the smallest effect and that the project is still being worked on. In fact, the project is much better now than it was a year ago.
I also want to just say thanks to AGF-Antoine for being EXTREMELY patient with me for the past 4 years I have been working on this project. He has been with me since day one providing feedback and source material for the project. Thanks buddy!
On February 10th 2012 I made the Guides section on the forum to replace the stationary guides section of the main site.
This was decided on, since its hard to easily update a guide that is embedded on the site.
I also started on the first guide on August 29th 2011, but I had a huge writers block, so it took till now to finish the basic version of the first guide.
The first finished guide is the "Video Stream Extraction Guide", that is meant to solve a major issue of many editors, namely using MP4- and MKV-footage. I am still working more on the guide, since I am also adding information about using other codecs and containers, like WMV9, RealMedia, QuickTime, Xvid and WMV.
This guide is partly based on the awesome "Fun & Games with Video Containers" topic from Lexica-chan and another part on the personal information Lexica-chan handed to me. This topic can also be found in the Guides section.
So to make a long story short:
Link to Guides section on the forum: CLICK HERE
Link to my Video Stream Extraction Guide: CLICK HERE
If you have any questions or feedback, feel free to leave me a PM or contact me in any other way you prefer.
Well I am now officially on summer break so that means I have more time to make posts. To start off this summer I have decided to make a review about something that I have recently acquired, the D-Arts Mega Man X figures.
Specifically I will be talking about the US Exclusive San Diego 2011 Comic Con Metallic Mega Man X but before I do that let me talk about the current D-Art series. As it stands now there are four Mega Man X D-Art figures, Mega Man X, Zero (version 1), Armored X, and the US Exclusive San Diego 2011 Comic Con Metallic Mega Man X with Zero (version 2) and Vile set to be released soon. From what I understand (And correct me if I am wrong) the standard US version of Mega Man X is no longer being made so the only way to obtain the standard Mega Man X figure is to import the Japanese version which can become very costly.
The Zero figure is the Mega Man X 1 version of Zero before we saw him with his iconic saber and redesign from X2 and onward. What is interesting about this series of figures is that the X and Zero figures have interchangeable parts. So if you wanted X to have the Z-Buster you could very much do that. Just like with the Zero figure, the Armored X figure has interchangeable parts that is compatible with the other two figures in the series. In addition, each figure comes with a set of buster parts, faces, hands, and buster shots so that you can customize your figurine into any pose you may like. On a personal note, I have not actually opened the boxes for Zero, Armored X, or the US Exclusive San Diego 2011 Comic Con Metallic Mega Man X so that I can keep their collectors value in mint condition unopened boxes. The X figure you see out of the box and proudly displayed is an additional US Exclusive San Diego 2011 Comic Con Metallic Mega Man X figure I purchased just to mess with.
As far as joint articulation, these figures are double jointed so there is a wide range of poses you can pull off with these figures.
If you are interested in buying one of these I highly recommend checking out Amazon.com. My only suggestion is to get the San Diego 2011 Comic Con Metallic Mega Man X over importing the standard version because limited numbers of the comic con version were made and it currently only costs $59.25 USD while the standard version to import is $162.35 USD. Additionally you may have noticed that I had a special support stand to help hold my Metallic Mega Man X. The support stand is called a Tamashii Stage and they come in different varieties and cost ranges. The one I have is called a Tamashii Stage Act 4, Stand Support Type Passion Blue and costs $18.90 USD on Amazon. A link to all the figures and the Tamashii Stage will be linked below.
Alright! So a little bit of a 'turn of events' here. Since today it's not XHunter himself posting the news
With his permission (and since he didn't have time to do it right now), I was allowed to make the news / post to tell you guys about Megaman X : Maverick Rising.
Now just WHAT is Megaman X : Maverick Rising? Well it's a metal-inspired fan made soundtrack that I stumbled upon while browsing Ocremix.
Now of course there exists a billion fan made soundtracks so why this one?
Because surprisingly, this one really speaks for itself, featuring remixes of various songs from the entire X series, it boasts a generous amount of fan-favorite themes. Such as X VS Zero from Megaman X5 and many others... which I do not intend to spoil for you guys. . The entire album (and some bonuses included) are downloadable for FREE as a Torrent on Ocremix. This album is worth all the praise given to it, easily recommendable to any fan of the series.
- Click on the image above to be directed to the download page at Ocremix.com
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