Project X Zone: Released
: Nintendo 3DS
The fansub group Wolfpack Productions has completed adding English subtitles to all 51 episodes of the Rockman.EXE Axess anime that originally aired in Japan late 2003. Unfortunately, this news is a bit late seeing as how Wolfpack Productions completed subbing the Rockman.EXE Axess series almost two years ago (Finished: 09/07/2012). If you were like me and watched every episode as they aired in Japan but didn't understand Japanese then you probably were only able to barely follow the story. Thanks to the amazing work from the Wolfpack Productions team, you can now follow the adventures of Netto and Rockman through all 51 episodes of the Rockman.EXE Axess story arc.
After looking over each of the episodes I have discovered that the first twenty-three (23) episodes have the timestamp in the upper left hand corner while the remaining twenty-eight (28) are clean rips of the episodes. Overall I am really enjoying the quality of the sub and have started to re-watch the entire series again.
For those unfamiliar with the Rockman.EXE anime series, Rockman.EXE Axess is the second series in the Rockman.EXE saga. The Rockman.EXE Anime saga consists of five series: Rockman.EXE, Rockman.EXE Axess, Rockman.EXE Stream, Rockman.EXE Beast and finally Rockman.EXE Beast+ which all take story elements and characters from the Rockman.EXE video game series. The overall story follows the adventures of Netto Hikari, son of the world-renowned scientist Dr. Yuichiro Hikari, and his NetNavi (Internet Navigator) Rockman.EXE (Rock or Rockman for short). The entire Rockman.EXE anime saga had a total of two-hundred and nine (209) episodes which aired between 2002 and 2006. In addition to the television series, there was a movie produced called Rockman EXE Hikari to Yami no Program (Program of Light and Dark) which premiered March 12, 2005 and went along with the anime series Rockman.EXE Stream. The Rockman.EXE series also got an English adaptation known as MegaMan NT Warrior which was produced by Viz Media and recorded by Ocean Productions. The English adaptation would only follow the story arcs of the first two seasons of Rockman.EXE and Rockman.EXE Axess, completely leaving out the remaining story arcs from Rockman.EXE Stream, Rockman.EXE Beast and Rockman.EXE Beast+.
In addition to subbing the entire Rockman.EXE Axess series, Wolfpack Productions has also subbed all 56 episodes of the original Rockman.EXE series and worked with De Puku to sub all 25 episodes of the Rockman.EXE Beast series. Unfortunately, Wolfpack Productions has only subbed the first episode of Rockman.EXE Stream which is unfortunate for me seeing that the Rockman.EXE Stream series is my favorite. Thankfully though, a group known as Irregular Hunter Productions (IHP) has started working on subbing the rest of the Rockman.EXE Stream episodes. Furthermore, IHP plans to clean up previously released episodes of Rockman.EXE Stream and creating proper releases for the entire series. Currently IHP has episodes 25 through 31 of Rockman.EXE Stream subbed and available to download via BitTorrent on their website.
Mighty No. 9 has been the talk of the internet for the past two days, and for good reason. But what is Mighty No 9 and why should it concern you? Well two days ago on August 31st at PAX 2013 Keiji Inafune, known as the father of Mega Man, held a presentation at one of the many panels at PAX. During the panel Inafune announced that his company, Comcept, would start a kickstarter project called “Mighty No. 9” which would be a classic Japanese side-scrolling action game. From the pictures and concept art work shown from the game it is obvious that it is heavily inspired by the Mega Man series. The project had an initial development goal of $900,000 USD which Inafune and the rest of the development team hoped to reach by October 1st 2013. As of writing this article the project has raised $1,122,678 USD exceeding the $900,000 goal within a 48 hour time period. At this rate the project will reach its $2,500,000 USD stretch goal which will allow the development team to make a PS3/360/WII U version of the game. In regards to a 3DS/Vita/PS4/X1 version of the game, Comcept has displayed interest in making it for other platforms if they get enough money and interest for it on those platforms. I implore you to check out the kickstarter page and back this game.
Mighty No. 9 is being developed by many people who have had their hands in the Mega Man series over the past 25 years. Members of the development team include Keiji Inafune, Naoya Tomita, Kimo.Kimo, Shinsuke Komaki, Takuya Aizu, Koji Imaeda, Yu “Nick” Yu, Ben Judd and the infamous Manami Matsumae who is responsible for creating the entire soundtrack from the original Mega Man and the soundtrack in Mega Man 10. Needless to say Inafune has assembled an all-star team to create this project for the fans which is why many have started to call Mighty No. 9 “the spiritual successor to the Mega Man series”.
So why should this game concern you as a Mega Man fan? Well with Inafune no longer working at Capcom, he is prevented from using anything from the series he created and loves passionately. At this point the only way Inafune is going to get involved with another Mega Man game would be if Capcom brought him in to help develop it and that seems unlikely. However Inafune can create a new game series using the same spirit and passion used to create the original Mega Man series.
So obviously I should point out that the Mighty No. 9 is in no way part of the Mega Man series and with that being said its time to talk about Capcom. You see Capcom as of lately has been very quiet about their plans for the future of the Mega Man series. Honestly I can’t blame Capcom for being quiet. Capcom probably wants to make sure they have a solid Mega Man game on their hands before announcing anything so that they won’t have another Legends 3 fiasco to deal with. But even with that being the case, Mega Man is currently celebrating its 25th Anniversary with little excitement. About the only thing we’ve received so far are collectable figures and CD soundtracks, nothing in the form of a solid video game to the series name.
With Mighty No. 9 being developed by several key people who have had their hands in the Mega Man series over the past 25 years, including Keiji Inafune, Mighty No. 9 offers to bring a fresh perspective on the side-scrolling genre and some healthy competition between Capcom and Comcept. Hopefully this will mean bigger and better Mega Man games coming from Capcom, but of course we can only hope that is the case.
News Credit: The Mega Man Network, Protodude's Rockman Corner, Kotaku
Just a few minutes ago Nintendo showed off the new trailer for Smash Bros for the Nintendo Wii U and the Nintendo 3DS.
I believe I speak for the rest of this community when I say "**** YEAH!!!". Classic Mega Man will be coming to the Wii U and 3DS versions of Smash Bros. this 2014. Also from the trailer we can gather that Mega Man will have the following robot master powers.
- In order of appearance -
[MM2] Metal Man - Metal Blade
[MM2] Crash Man - Crash Bomber
[MM2] Wood Man - Leaf Shield
[MM3] Hard Man - Hard Knuckle
[MM8] Sword Man - Flame Sword
[MM7] Slash Man - Slash Claw
[MM3] Spark Man - Spark Shock
[MM1] Guts Man - Super Arm
[MM6] Flame Man - Flame Blast
I'll update this later after my excitement level has settled down!
In a developers direct from Nintendo, Masahiro Sakurai talked about the upcoming Smash Bros. title on the 3DS and Wii U. In the video we are given an in depth look at the upcoming games and of the new characters, specifically Mega Man. Sometime interesting to note is that a Mega Man has the Top Spin ability from Mega Man 3.
Youtuber EmpireArcadia has uploaded video footage taken directly from an E3 demonstration of the new Smash Bros. on Wii U. There Masahiro Sakurai played a match vs Mario as Mega Man.
Project X Zone - Opening Cinematic
Last week it was officially announced that Project X Zone, a Strategy Role Playing Game (s-rpg) by Namco Bandai featuring characters from Capcom, Namco, and Sega for the Nintendo 3DS, will be released in both Europe and North America this summer. Additionally, Namco Bandai has confirmed that "The content of the game should [be] the same as the Japanese version."
Project X Zone - Extended Trailer
I'm not sure about the rest of you, but I am excited for this game to finally be coming over to the west.
Edit: This has nothing to do with Mega Man but check out this website I made for my sister's new business Play Smart Learning & Fitness
News Credit: Siliconera
A Valiant Effort! - Rockman.EXE Raws Project - Please Read!
Posted by AGF-Antoine, Wed Jan 02, 2013 3:41 am
First things first, HAPPY NEW YEAR everyone.
A few weeks ago I came across the website of a guy named EruPii who is trying to have DVD Quality Rips of every episode of the anime Rockman.EXE.
He is quite a long way under way, but still requires some of the DVD ISO's or VOB's, to complete the set.
can be found on:
EruPii on AniDB
EruPii on MyAnimeList
I emailed him with the question which DVD ISO's or VOB's he is missing.
He is missing the following:
Rockman.EXE - First Area: 09
Rockman.EXE - Second Area: 01-02, 05, 07, 09-10
Rockman.EXE Axess: 01-14, 17
Rockman.EXE Beast: 05
Rockman.EXE Beast+: 01-04
Even if you have just one of those, each additional volume helps to complete the set.
I personally only have the ISO's for Rockman.EXE Axess Volume 17 and Rockman.EXE Beast+ Volume 04, which I will provide, ofcourse. I also have the ISO for the Rockman.EXE Movie, but he already has that one himself.
Now onto the existing rips:
Rockman.EXE - Download Links
Rockman.EXE Axess - Download Links
Rockman.EXE Stream - Download Links
Rockman.EXE Movie - Download Link
Rockman.EXE Beast - Download Links
Rockman.EXE Beast+ - Download Links
These are encoded in x264 .MKV, which needs some work to be used in AMV's.
You can use my "Video Stream Extraction Guide" to use the footage for AMV's.
Please be sure to give proper credits to EruPii for the awesome work he has done.
If you wish to contact EruPii about having DVD's and/or ISO's or VOB's, his email address is the following: email@example.com
Also, if you know anyone that owns the DVD's or ISO's or VOB's, please direct them to this newspost.
Thanks for reading and please support this truly valiant effort
I tried to do something similar a few years back, but utterly failed
So today Capcom Unity announced a free pc game called Street Fighter X Mega Man to help celebrate the end Street Fighter's 25th Anniversary and the start of Mega Man's 25th Anniversary which will be released on December 17th (Rockman's date of birth).
It should be made clear that Capcom did not have any hand in the development of this game (At least from what I can see). This is a fan game created by Mega Man fan Seow Zong Hui back in 2010 which at that point was still under development.
So I want to give credit where credit is due and give MAJOR props to Seow Zong Hui for creating an extremely polished and creative game. I was going to go on a rant about Capcom releasing a fan game for the 25th Anniversary of Megaman, but as I was writing that rant I realized that it diminishes the hard work and achievement of Seow Zong Hui who has accomplished something most fans of any series would dream of, having their fan work praised by the original publishers of the series and having it released by them as an official game in the series. So again, congratulations Seow Zong Hui, I'll be playing your game on December 17th along with other fans.
News Credit: Capcom Unity, The Mega Man Network
News Credit: Protodude's Corner
Mega Man fans Press Start, CutmanMike, and BroToad created an imitation of Mega Man Xover for the iPhone as a little flash game based upon screenshots and gameplay footage released thus far.
Moving on to other news, FACE INAFUNE'S WRATH in Hyperdimesion Neptunia Mk2.
Completely destroy your enemies while Inafune says things like "WHO AUTHORIZED THIS DECISION!?" and "You think you have money to burn!?"
I MEGA FEEL IT!
News Credit: Protodude's Corner
Rockman Xover (Pronounced Rockman Crossover), a new social RPG cross-over game for the iOS 4.0 set to be released autumn 2012.
-iPhone 3G/4/4S、iPod touch 3rd generation. iPad
This is one game I am super excited to pla..... ok I really could not complete that sentence. Instead of talking about Rockman X OVER, pun intended, lets talk about a game coming out for the Vita made by someone every Rockman fan should know, Keiji Inafune. The game that I am talking about is called "Soul Sacrifice"
Soul Sacrifice is a third-person action RPG where the player is able to customize their character by "sacrificing" parts of the character's body in exchange for power ups. As an interesting note, Keiji Inafune who is credited with the conception of the game was asked in an interview with http://gamesnack.be where the idea of "greed, consequences, and sacrificing came from" for Soul Sacrifice. Inafune's translator Kumi Yuasa who also turns out to be the Associate Producer translated Inafune's reply which was thus "So this game's design is based on his [Inafune's] experiences in his [Inafune's] own life. So you know he [Inafune] left a big company and then he became independent. So leaving a big company of course he [Inafune] had to sacrifice something for that, so it is definitely (the idea) is blended into the game design."
Well if you didn't catch it, allow me to point out a few things. Keiji Inafune was previously working for Capcom (The big company) and when he left Capcom he had to sacrifice somethings, namely the last project he was working on which just happened to be Mega Man Legends 3. I'll let the sink in for a minute. Anyway, I'm super excited for Soul Sacrifice for the Vita, not because it is a game made by Keiji Inafune, no, but because it looks amazingly fun. Also, INC Rockman X OVER jokes
News Credit: The Mega Man Network
Some of you might remember back in 2008 when I announced a new AMV project of mine called "The Decisive Battle" which was going to be my second major non-rockman AMV project. Well as the years went by I got busy with graduating from HCC (Houston Community College) and started to focus on getting into a university to work on my bachelors degree (I'm currently attending school at the University of Houston). I also just got burnt out from working on one AMV project after another, so eventually I just didn't really care to complete it. Sometime late last year when I was upgrading my computer, the hard drive which stored the project file and source materials for my "The Decisive Battle" AMV project died (To be more specific, the controller board on the hard drive went out) and I was unable to recover any of the data from it. Thankfully I had made a backup of the project from a few months before the drive had died, however this backup was made right before a large amount of time was put into fixing a few of the special effects and adding a few in. Although it completely sucked that I lost all that progression, what this meant was that I had another chance to go back and rework the special effects and make them even better.
So one example of how I have been able to make things better since my hard drive crash is the lack of ghosting during the ripple effects. Before how I was accomplishing this effect was I took the splash / ripple effects from the Namco X Capcom opening and used a chrome key / green screen technique to remove the color black so only the gold splash / ripple remained. I was also using a cookie cutter effect to remove the image of the video so that it would follow along with the ripple effect. The problem I was running into was even if I went frame by frame inside of Sony Vegas to have the cookie cutter effect follow the ripple trail, in the rendered video you would always see the cookie cutter effect lagging behind the ripple. This of course was not ideal and I was determined to fix it. The solution I came up with was to animate frame by frame using Photoshop the segment in which the ripple effect occurred that I was also going to use the cookie cutter effect with. I would use a chrome key / green screen technique so that all I had to do was remove a specific color (For example, Pink) and video in the lower layer would be shown. While this did create a possible solution to the problem, it still wasn't ideal since it left behind a ghost effect of the color I removed (In the before pictures above, you can see a ghost of the pink color the is being removed as the video plays). So when my hard drive crashed and I lost all the progress I had made with the effects in photoshop, it gave me the opportunity to go back and correct my past mistakes and do things properly. Instead of using any a cookie cutter or green screen effect, I decided that this time around I would do animate the entire segment frame by frame. Which meant that in Photoshop, I was working with both the foreground and the background image and I had to make sure that they would match up once finished and rendered into a video with the rest of the footage in the project.
The animated gif on the left shows the entire segment complete with both the foreground and the background. The animated gif on the right shows only the foreground. With the animated gif on the right we can see that there are two different backgrounds. The first is of Kara's face without the split screen lines, and the second is of Gundam 08th MS Team. The gif on the right better demonstrates the removal of the inner ring of the ripple effect which slowly reveals the image layer below it.
Now you are probably wondering why I'm telling you all this detailed information? Well it is because I wanted to show everyone here how much work I am putting into even the smallest effect and that the project is still being worked on. In fact, the project is much better now than it was a year ago.
I also want to just say thanks to AGF-Antoine for being EXTREMELY patient with me for the past 4 years I have been working on this project. He has been with me since day one providing feedback and source material for the project. Thanks buddy!
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