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Mighty No. 9

Mighty No. 9

Postby XHunter » Mon Sep 02, 2013 9:02 pm



Mighty No. 9 has been the talk of the internet for the past two days, and for good reason. But what is Mighty No 9 and why should it concern you? Well two days ago on August 31st at PAX 2013 Keiji Inafune, known as the father of Mega Man, held a presentation at one of the many panels at PAX. During the panel Inafune announced that his company, Comcept, would start a kickstarter project called “Mighty No. 9” which would be a classic Japanese side-scrolling action game. From the pictures and concept art work shown from the game it is obvious that it is heavily inspired by the Mega Man series. The project had an initial development goal of $900,000 USD which Inafune and the rest of the development team hoped to reach by October 1st 2013. As of writing this article the project has raised $1,122,678 USD exceeding the $900,000 goal within a 48 hour time period. At this rate the project will reach its $2,500,000 USD stretch goal which will allow the development team to make a PS3/360/WII U version of the game. In regards to a 3DS/Vita/PS4/X1 version of the game, Comcept has displayed interest in making it for other platforms if they get enough money and interest for it on those platforms. I implore you to check out the kickstarter page and back this game.

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    - Mighty No. 9 is an all-new Japanese side-scrolling action game that takes the best aspects of the 8- and 16-bit era classics you know and love, and transforms them with modern tech, fresh mechanics, and fan input into something fresh and amazing!

    - You play as Beck, the 9th in a line of powerful robots, and the only one not infected by a mysterious computer virus that has caused mechanized creatures the world over to go berserk. Run, jump, blast, and transform your way through six stages (or more, via stretch goals) you can tackle in any order you choose, using weapons and abilities stolen from your enemies to take down your fellow Mighty Number robots and confront the final evil that threatens the planet!

    - Every aspect of development—art, level design, music, programming, etc.—is being handled by veteran Japanese game creators with extensive experience in the genre, and with Mega Man in particular, all the way up to and including the project’s leader, Keiji Inafune himself! Backers will have unprecedented access to seeing this team at work through blogs, podcasts, videos, concept art—the works!

    - Mighty No. 9 is being developed for the PC with gamepad support (of course!), and will be made available through Steam and DRM-free digital distribution methods. Other platforms, including home consoles, Mac, and Linux, are a high priority, but only if we can afford them via stretch goals. Should we reach those goals, anyone funding the project will be allowed to choose which version of the game they would like to receive. The estimated release date is spring 2015.

    - This project is on Kickstarter so it can involve YOU, the fans! Not only will this make it possible, through crowdfunding, for us to make the game exactly as we envision it, but it also allows us to bring dedicated fans of this genre together to assist the team in shaping aspects of the game’s design. We need your help! Let’s make something amazing, and let’s do it together!

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Mighty No. 9 is being developed by many people who have had their hands in the Mega Man series over the past 25 years. Members of the development team include Keiji Inafune, Naoya Tomita, Kimo.Kimo, Shinsuke Komaki, Takuya Aizu, Koji Imaeda, Yu “Nick” Yu, Ben Judd and the infamous Manami Matsumae who is responsible for creating the entire soundtrack from the original Mega Man and the soundtrack in Mega Man 10. Needless to say Inafune has assembled an all-star team to create this project for the fans which is why many have started to call Mighty No. 9 “the spiritual successor to the Mega Man series”.

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So why should this game concern you as a Mega Man fan? Well with Inafune no longer working at Capcom, he is prevented from using anything from the series he created and loves passionately. At this point the only way Inafune is going to get involved with another Mega Man game would be if Capcom brought him in to help develop it and that seems unlikely. However Inafune can create a new game series using the same spirit and passion used to create the original Mega Man series.

    “While the beloved creations of my past are no longer at my disposal, the spirit they were form still is.” - Keiji Inafune


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So obviously I should point out that the Mighty No. 9 is in no way part of the Mega Man series and with that being said its time to talk about Capcom. You see Capcom as of lately has been very quiet about their plans for the future of the Mega Man series. Honestly I can’t blame Capcom for being quiet. Capcom probably wants to make sure they have a solid Mega Man game on their hands before announcing anything so that they won’t have another Legends 3 fiasco to deal with. But even with that being the case, Mega Man is currently celebrating its 25th Anniversary with little excitement. About the only thing we’ve received so far are collectable figures and CD soundtracks, nothing in the form of a solid video game to the series name.

With Mighty No. 9 being developed by several key people who have had their hands in the Mega Man series over the past 25 years, including Keiji Inafune, Mighty No. 9 offers to bring a fresh perspective on the side-scrolling genre and some healthy competition between Capcom and Comcept. Hopefully this will mean bigger and better Mega Man games coming from Capcom, but of course we can only hope that is the case.

News Credit: The Mega Man Network, Protodude's Rockman Corner, Kotaku
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Re: Mighty No. 9

Postby DarkShadowSoul » Mon Sep 09, 2013 3:48 pm

WOO WOO It looks AWESOME to me xD! But I want to see what more he is going to do with it.
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Re: Mighty No. 9

Postby matt13346 » Sat Mar 15, 2014 2:31 am



more footage of Inafune playing the Beta for Mighty No.9 Can't wait myself personally
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