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![Post Post](./styles/Cerulean/imageset/icon_post_target.gif)
Posted:
Sun Dec 03, 2006 10:59 am
by KingForte
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Posted:
Sun Dec 03, 2006 11:04 am
by Bladedo640
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Posted:
Sun Dec 03, 2006 11:53 am
by KingForte
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Posted:
Sun Dec 03, 2006 1:24 pm
by DreamSword
Any Wood Style(perfereble Wood Ground) + the undershirt navicust + Grass Stage Chip = Almost Invincible!
![Post Post](./styles/Cerulean/imageset/icon_post_target.gif)
Posted:
Sun Dec 03, 2006 1:48 pm
by Matrixman.Exe
for BN3, it was pawns, muramasa, and protoman chips
for BN6, SlashCross + areagrab + wideblades= complete devastation
![Post Post](./styles/Cerulean/imageset/icon_post_target.gif)
Posted:
Sun Dec 03, 2006 1:53 pm
by Bladedo640
one question why the areagrab..... you just can shoot sonicboom by charging the chip
![Post Post](./styles/Cerulean/imageset/icon_post_target.gif)
Posted:
Sun Dec 03, 2006 1:59 pm
by Matrixman.Exe
so that the charge buster can't miss for when i don't have a chip to use,and that does 160 damage.
![Post Post](./styles/Cerulean/imageset/icon_post_target.gif)
Posted:
Wed Dec 13, 2006 10:29 pm
by ZeroZZ
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Posted:
Wed Dec 13, 2006 10:55 pm
by matt13346
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Posted:
Sun Dec 17, 2006 6:12 pm
by ZeroZZ
On that note, AreaSteal+AirHockey is a pretty sweet, yet simple, combo, especially in VS matches. With less area to move over, it really brings out the full power of AirHockey, as well as making it much harder for your opponent to dodge. In VS matches, it's almost a guaranteed hit, since--if you move up to the very front, center square--your opponent will probably be move to one of the corners.
If you want to pull it off on one turn, however, it'd have to be in BN6, since that's the only one with AreaSteal * (so far as I can remember, anyhow).
![Post Post](./styles/Cerulean/imageset/icon_post_target.gif)
Posted:
Sat Dec 23, 2006 10:54 am
by shadowedness
This combo was really hard to pull off, but in BN3, when fighting in PlantMan's stage, I used GrassStage, followed by throwing a BlackBomb with 3xAttack+30 attached to it. Then I would blow up the bomb using Heatguts style, making sure no enemies were hit by the charge shot.
Total Damage = (250*+30+30+30)x4 = 1360 damage
*not sure about the damage rating of BlackBomb though.
![Post Post](./styles/Cerulean/imageset/icon_post_target.gif)
Posted:
Sun Jan 14, 2007 2:10 pm
by exedata
well.. i usually use flashbomb 1* then use double point Super Vulcan followed by attck+30 and attck+10 and since there paralyzed by the flashbomb there open for the vulcan..
super vulcan does 200 dmg normally but add 60 of the dub point 30 and 10 and you get 300 damage per shot and then super vulcan hits 10 times soooo that equals 3000 damage!!
![Post Post](./styles/Cerulean/imageset/icon_post_target.gif)
Posted:
Sun Jan 14, 2007 2:21 pm
by Taiyoh
Heh, maybe it's the oldest trick in the book but I really like to use Sol Cross in MBN5 Twin Leaders and use two Area Steals. So I can fully Purify my enemy.
Of course it only hurts more when the sun shines also.
![Post Post](./styles/Cerulean/imageset/icon_post_target.gif)
Posted:
Wed Jun 20, 2007 6:47 pm
by ZXVanX
Info
![Post Post](./styles/Cerulean/imageset/icon_post_target.gif)
Posted:
Mon Jul 16, 2007 3:31 am
by Rock-kun