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The Rockman Anime Music Video Station • View topic - Your fave. Chip combo
The discuss anything related to the game series that brought us the very first digital version of Rockman to the 3D sidescroller thats based on the first two games.

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Your fave. Chip combo

Postby KingForte » Sun Dec 03, 2006 10:59 am

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Postby Bladedo640 » Sun Dec 03, 2006 11:04 am

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Postby KingForte » Sun Dec 03, 2006 11:53 am

<a href="http://us.playstation.com/playstation/psn/visit/profiles/KingForte"><img src="http://fp.profiles.us.playstation.com/playstation/psn/pid/KingForte.png" width="230" height="155" border="0" /></a><br/><a href="http://www.us.playstation.com/psn/signup"></a>
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Postby DreamSword » Sun Dec 03, 2006 1:24 pm

Any Wood Style(perfereble Wood Ground) + the undershirt navicust + Grass Stage Chip = Almost Invincible!
Last edited by DreamSword on Sun Dec 03, 2006 4:39 pm, edited 1 time in total.
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Postby Matrixman.Exe » Sun Dec 03, 2006 1:48 pm

for BN3, it was pawns, muramasa, and protoman chips
for BN6, SlashCross + areagrab + wideblades= complete devastation
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Postby Bladedo640 » Sun Dec 03, 2006 1:53 pm

one question why the areagrab..... you just can shoot sonicboom by charging the chip
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Postby Matrixman.Exe » Sun Dec 03, 2006 1:59 pm

so that the charge buster can't miss for when i don't have a chip to use,and that does 160 damage.
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Postby ZeroZZ » Wed Dec 13, 2006 10:29 pm

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Postby matt13346 » Wed Dec 13, 2006 10:55 pm

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Postby ZeroZZ » Sun Dec 17, 2006 6:12 pm

On that note, AreaSteal+AirHockey is a pretty sweet, yet simple, combo, especially in VS matches. With less area to move over, it really brings out the full power of AirHockey, as well as making it much harder for your opponent to dodge. In VS matches, it's almost a guaranteed hit, since--if you move up to the very front, center square--your opponent will probably be move to one of the corners.


If you want to pull it off on one turn, however, it'd have to be in BN6, since that's the only one with AreaSteal * (so far as I can remember, anyhow).
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Postby shadowedness » Sat Dec 23, 2006 10:54 am

This combo was really hard to pull off, but in BN3, when fighting in PlantMan's stage, I used GrassStage, followed by throwing a BlackBomb with 3xAttack+30 attached to it. Then I would blow up the bomb using Heatguts style, making sure no enemies were hit by the charge shot.

Total Damage = (250*+30+30+30)x4 = 1360 damage

*not sure about the damage rating of BlackBomb though.
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Postby exedata » Sun Jan 14, 2007 2:10 pm

well.. i usually use flashbomb 1* then use double point Super Vulcan followed by attck+30 and attck+10 and since there paralyzed by the flashbomb there open for the vulcan..

super vulcan does 200 dmg normally but add 60 of the dub point 30 and 10 and you get 300 damage per shot and then super vulcan hits 10 times soooo that equals 3000 damage!!
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Postby Taiyoh » Sun Jan 14, 2007 2:21 pm

Heh, maybe it's the oldest trick in the book but I really like to use Sol Cross in MBN5 Twin Leaders and use two Area Steals. So I can fully Purify my enemy. :P
Of course it only hurts more when the sun shines also.
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Postby ZXVanX » Wed Jun 20, 2007 6:47 pm

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Postby Rock-kun » Mon Jul 16, 2007 3:31 am

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